Breakout Chester – The Forgotten Tomb

Breakout Chester – The Forgotten Tomb
Location: Chester
Game Date: 28/09/2020
Team: Amy & Ian
Duration: 60 Minutes


“You have uncovered a missing page from the ancient book of Amun-Ra. After decoding the old scripture, you have set out on an expedition to find the Forgotten Tomb, hidden deep within the Egyptian desert. Thought to be a myth, you must unearth the wondrous treasure and secure the most sacred artefact known to man. But beware explorers… danger lies ahead!”

The forgotten Tomb looked wonderful, the scene was set before we walked through the door, with the decor spilling out from the room. Once inside we found a fully realised and well decorated space. The themeing was excellent, immersive and finished to a high standard, with a good soundscape leaving us feeling very much ummersed in the experience.
Whilst not the most massive space, it is used very well with constant discoveries and hidden nooks and crannies to explore. Lighting was atmospheric and whilst not bright, it was never too dark to impace game play, and torches were provided if we felt we needed them.
A very, very pretty room that captured the feeling of egypt better than most egyptian rooms we’ve played. It was clear a lot of thought went into the 360º decoration to maximise the space and give players plenty to look and interact with.

Game Play:
An open game that was just brimming with puzzles! Word, Decoding, Observation, Searching, Team-Work, Physical, Logic. A fantastic mix of puzzles that will cater to everyone.
The puzzles were all perfectly in theme to the room, and felt intrinsic to the story and setting. The puzzles seemed to emanate themselves from the room into our gameplay which gave a great sense of discovery and immersion.
The puzzles were all excellent in their logic and absoloutely joyful to solve, with ah-ha moments coming freely and with aplomb. No frustrating moments, no logic leaps, just well designed, enjoyable puzzles.
The flow was good, with it being an open game there was always something to be getting on with, leading to a nice steady pace throughout the game.
Signposting, whilst not overt was in theme, subtle yet guiding enough so you didn’t really notice it being there but it still drove you through the puzzles and narrative.
Whilst breakout have penned this as a 4* game, I feel that this is more to do with the content of the game rather than the difficulty of the puzzles themselves. It is a content heavy game that may overwhelm newbies a little, but will really satisfy enthusiasts & bigger teams.

Clue System:
Clues were delivered via a screen, projected on the floor!

Game Host:
Paul was our game host and it was great to be hosted by him again after so so long! He was responsible for the creation of “The Fobidden Tomb” and his passiona nd enthusiasm showed in bothe the game design and his hosting.

Covid19 Safety:
We felt safe at Breakout, social distancing was adhered to at all times and the room and breifing area was clean. We weren’t the only people in the building, but the way Breakout are managing people meant that we never came in contact with another group.

Did we escape?
Yes, in about 45 minutes

Website: https://breakoutchester.com/

Off Peak/Peak
2 Players £38/£40
3 Players £48/£57
4 Players £60/£68
5 Players £70/£80

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