Compendium – Wrong Turn
Game Date: 20/11/2018
Team: Amy, Ian, Elaine & Mike
“You and your friends are driving along route 66 when you notice your gas running low, a friend suggests to make a turn at the next set of crossroads to see if there is a gas station… you don’t find a gas station but decide to explore the one place you have discovered by taking that WRONG TURN…. Will you escape or will you spend your life regretting that wrong turn?”
The room looked great, with total immersion and an amazing level of attention to detail, this is one of the most detailed and realistic sets we’ve had the pleasure of playing in!
The room was accompanied by a good amount of story delivered via the setting and the puzzles.
The use of space was very creative, with the pressure being put on physically throughout the game, giving an impending sense of unease.
The room is atmospherically lit, but strategically placed torches and candles give enough light to see by, and the space was large enough for 6 people (as long as you’re all friends!)
There is a percived “scare factor” – and whilst we jumped a couple of times, it wasn’t a scare fest, but it certainly had a very creepy and uneasy atmosphere (which I loved!)
A fairly linear game, that encompassed observation, logic, teamwork, searching, tactile, and light physical puzzles.
Jam packed with puzzles, we were kept busy for the entirety of the game, each and every puzzle was great it its logic and there were some lovely ah-ha moments that came about from a real team effort and critical thinking.
There were a few puzzles that were twists on the norm, and this was nice and refreshing as we were not taking puzzles for granted.
The climax of the room was a frantic affair, and could have easily turned into mayhem, what a great way to pile on the pressure and create an exciting ending out of something so very simple!
The flow was great, with the puzzles gently nudging us forward whilst still allowing us to proceed and explore at our own pace (and the exploration in the room was awesome)
Signposting was good, with enough to guide but not be hand-held throughout the game.
A great game for beginners and experienced players alike.
Clues were delivered via a screen
Jennifer & Alex were our hosts and were super, friendly, accomodating and passionate about escaping. This lead to them delivering a good brief and a detailed backstory. Clues were delivered with excellent timing throughout the game.
Did we escape?:
Yes, in 48 minutes!
2 Players £40
3 Players £54
4 Players £70
5 Players £82.50
6 Players £90
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