Roomination – Escape from the Cursed Galleon
Game Date: 04/08/2019
Team: Amy & Ian
“Whilst sailing the seven seas on a quest for fame and fortune, your ship gets raided… by pirates!
A skirmish breaks out and despite your best efforts, the pirates board your ship and plunder your treasure! You try to keep your ship together but it’s too late, you’re knocked unconscious by one of the scallywags.
On awakening, you find yourself locked in the brig with a few of your crew mates on board the enemy’s galleon. To your surprise, there appears to be no-one else on board… alive. All you can hear is the distant rumble of a fast approaching storm.”
The room started off in a fairly small cell on the ship, small it may have been but soon the space opened up to reveal the rest of the detailed set.
The decoration was excellent, with great attention to detail, this created a fully immersive environment. One wonderful thing was that there were no “do not touch” stickers, this speaks volumes about the quality of the set build. It was lovely, and looked just right for a cursed pirate ship! All the different sections of the game were equally as good, with the Captain’s cabin being lush and luxurious, and the cages and bowels of the ship being represented faithfully
The space, to begin was quite small but this soon opened up into a larger space. Lighting was a perfect balance of “atmosphere” and “light enough to see”
A game that swooped from linear to open and back again. Puzzles were varied and included Word, Logic, Riddles, Searching, Physical, Math, TeamWork, Deduction and Code Breaking. A wide and interesting mix of puzzles.
Each and every puzzle was clear and concise in its logic and this security meant that the game played extremely well. There was a good sense of discovery through the room and the ah-ha moments were joyful and revealing.
Whilst the majority of puzzles were standard escape room fayre, there is one mechanic in the room which leads the game slightly away from escape rooms and more into gaming territory. I won’t say exactly what as, no spoilers. But it was wonderfully on theme, a great use of some very nice technology and a unique and cool point in the game.
Flow was excellent, with the game almost playing itself at times, there was enough signposting to be clear but never hand-holding or spoonfeeding the players.
The game had an extra twist as it also works on a points system, with points running down with the time, but you can garner extra points by solving puzzles quickly.
There is also an added extra at the end of the game which is a nice bonus to deliver and extra puzzle at the end of the game!
An excellent game that will challenge newbies, but is achievable. Enthusiasts will enjoy the slick gameplay and quality build.
Clues were delivered via a screen
Jonathan was our host and he was lovely, friendly and passionate about escape rooms. He delivered a good brief and excellent hints throughout the game
Did we escape?
Yes, in about 45 minutes, however, we stayed for the extra puzzle which took us 10 minutes!
2 Players £44
3 Players £60
4 Players £72
5 Players £80