Paralysis – Entity

Location:  Stoke-on-Trent
Game Date: 13/09/2021
Team: Amy & Ian
Duration: 60 minutes

“It’s September 7th, 1940 and you must investigate what took place in the once peaceful home of siblings, 13-year-old Iris Stone and her younger brother, Tom.

The children have vanished.

Their aunt and uncle, who the children had been sent to live with to escape the bombing, have been found dead.

Rumour has it the bored siblings had ventured into the attic of the country home and found a Ouija board.

Will you discover what happened? Or will you need a priest?”

Paralysis is located in a quite unassuming building in a quiet street in Stoke, from the outside it looks as if it’s just a regular house, but the moment the door opens and the smell of incense wafts into your nostrils, you know this is no regular experience. The building is haunted, and many, many paranormal events have happened in the building (with video evidence too!)
Coupled with a cosy bar, and well-stocked “paranormal” shop (think candles, crystals, sage, incense) etc this sets the scene of a scary, intense time even before you step foot in the room.

The room itself is decorated well, using the original rooms of the building and making them darker, spookier and more abandoned, with excellent lighting (perfect horror movie level) and a creepy soundtrack.
The most unnerving part of Entity was its second room, and incredibly oppressive space, which left me with a feeling of heaviness in my chest and a pounding headache, and Ian even worse, to the point that he couldn’t think, or solve puzzles when he was in that space. There is definitely a paranormal feeling of unease in that room. (if you believe in that stuff!) It was weird and hard to describe!
SO, be aware if you play Entity, it is not for the faint-hearted, it is spooky, creepy oppressive and whilst not scary in the same way the 13utcher is, it definitely left us thoroughly spooked and haunted.

Game Play:
A liner game that had a good variety of puzzles, observation, codebreaking, translating, searching, word, & teamwork.
Puzzles were kept well in theme with the room, and they served to further the story and delve into the paranormal within the game.
Logic was clear, concise and solvable (very, VERY important in scary rooms, as most people lose a little cognitive ability when faced with scares!) all puzzles had rewarding ah-ha moments.
Signposting was excellent through the room, intrinsic, thoughtful and guiding, without being too direct.
Flow was excellent, with the puzzles seamlessly moving from one, to the next. There were no sticky spots or weak links between puzzles.
A game that at its heart is a scare experience but combines neat puzzles to create a cohesive scare-escape.
An experience that is most certainly not for the faint-hearted! Brave souls only should attempt to escape Entity (That being said, it is a great experience even for less seasoned escapees, and a lot of fun too!)

Clue System:
Clues were delivered via a voice-over in the room

Game Host:
Damon was our game host (and owner of Paralysis) and he was fantastic, not only is he wholeheartedly passionate about escape rooms and the paranormal, he delivers the most fantastic brief that really sets the room up, gets your heart racing and increases the fear before you even step foot in the game. Coupled with precision hints makes Damon a brilliant, skilled game host.~

Did we escape?
Yes, in 39 minutes

Website: https://paralysisescaperooms.com/
2 Players £40
3 Players £54
4 Players £68
5 Players £80
6 Players £90

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